Datasheets [ No filter TRAITORIS LANCE INFERNAL LANCE LORDS OF DREAD HOUNDPACK LANCE ICONOCLAST FIEFDOM HELHUNT LANCE ]
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 336"
3
3+
5
0
1
Volkite combustor devastating woundsVolkite combustor devastating wounds30"
12
3+
12
0
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Balemace extra attacksBalemace extra attacksMelee
3
3+
8
-1
2
Electroscourge sustained hits 1Electroscourge sustained hits 1Melee
9
3+
10
-2
3
1 model355
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Desecrator laser destructorDesecrator laser destructor72"
3
2+
18
-4
D6+3
Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 336"
3
2+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chainsword – strikeReaper chainsword – strikeMelee
4
3+
14
-4
6
Reaper chainsword – sweepReaper chainsword – sweepMelee
12
3+
9
-3
2
Warpstrike claw – strikeWarpstrike claw – strikeMelee
4
3+
20
-3
8
Warpstrike claw – sweepWarpstrike claw – sweepMelee
8
3+
10
-2
3
1 model355
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Daemonbreath meltagun melta 2Daemonbreath meltagun melta 212"
1
3+
9
-4
D6
Daemonbreath thermal cannon blast melta 6Daemonbreath thermal cannon blast melta 624"
2D3
3+
12
-4
D6
Despoiler battle cannon blast rapid fire d6+3Despoiler battle cannon blast rapid fire d6+372"
D6+3
3+
10
-1
3
Despoiler gatling cannonDespoiler gatling cannon36"
18
3+
6
-2
2
Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 336"
3
3+
5
0
1
Havoc missile pod blast indirect fireHavoc missile pod blast indirect fire48"
D6+1
3+
5
0
1
Heavy darkflamer ignores cover torrentHeavy darkflamer ignores cover torrent12"
D6
N/A
5
-1
1
Hellstorm autocannons anti-fly 2+ twin-linkedHellstorm autocannons anti-fly 2+ twin-linked48"
3
3+
7
-1
2
Ruinspear rocket podRuinspear rocket pod48"
3
3+
8
-2
D6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chainsword – strikeReaper chainsword – strikeMelee
4
3+
14
-4
6
Reaper chainsword – sweepReaper chainsword – sweepMelee
12
3+
9
-3
2
Titanic feetTitanic feetMelee
4
4+
8
-1
2
Warpstrike claw – strikeWarpstrike claw – strikeMelee
4
3+
20
-3
8
Warpstrike claw – sweepWarpstrike claw – sweepMelee
8
3+
10
-2
3
1 model390
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 336"
3
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chainsword – strike sustained hits 1Reaper chainsword – strike sustained hits 1Melee
6
2+
14
-4
6
Reaper chainsword – sweep sustained hits 1Reaper chainsword – sweep sustained hits 1Melee
18
2+
9
-3
2
Warpstrike claw – strike sustained hits 1Warpstrike claw – strike sustained hits 1Melee
6
2+
20
-3
8
Warpstrike claw – sweep sustained hits 1Warpstrike claw – sweep sustained hits 1Melee
12
2+
10
-2
3
1 model365
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Darkflame lance ignores cover torrentDarkflame lance ignores cover torrent18"
2D6
N/A
8
-1
2
Terrorpulse missiles blastTerrorpulse missiles blast36"
2D6
3+
8
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Fellbore – strike anti-monster 2+ anti-vehicle 2+Fellbore – strike anti-monster 2+ anti-vehicle 2+Melee
4
3+
14
-3
6
Fellbore – sweepFellbore – sweepMelee
10
3+
9
-2
2
1 model355
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Brimstone volcano lance blastBrimstone volcano lance blast60"
D3
3+
20
-5
D6+8
Darkflame cannon ignores cover torrentDarkflame cannon ignores cover torrent18"
3D6
N/A
8
-1
2
Ectoplasma decimator – standard blastEctoplasma decimator – standard blast36"
D6+3
3+
8
-3
2
Ectoplasma decimator – supercharge blast hazardousEctoplasma decimator – supercharge blast hazardous36"
D6+3
3+
9
-4
3
Gheiststrike missile launcher anti-titanic 4+ devastating woundsGheiststrike missile launcher anti-titanic 4+ devastating wounds72"
1
3+
12
-6
D6+1
Twin daemonbreath meltagun melta 2 twin-linkedTwin daemonbreath meltagun melta 2 twin-linked12"
1
3+
9
-4
D6
Twin Desecrator cannon blast twin-linkedTwin Desecrator cannon blast twin-linked36"
D6
3+
6
0
1
Warpshock harpoon blast devastating woundsWarpshock harpoon blast devastating wounds12"
D3
3+
24
-6
12
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Titanic feetTitanic feetMelee
4
4+
8
-1
2
1 model410
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Balefire pike IGNORES COVER TORRENTBalefire pike IGNORES COVER TORRENT12"
D6+3
N/A
5
-1
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weaponClose combat weaponMelee
4
4+
4
-1
1
1 model45
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol pistolAutopistol pistol12"
1
4+
3
0
1
Warp Curse – witchfire psychicWarp Curse – witchfire psychic18"
3
3+
4
-1
2
Warp Curse – focused witchfire hazardous psychic sustained hits 2Warp Curse – focused witchfire hazardous psychic sustained hits 218"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weaponClose combat weaponMelee
1
4+
3
0
1
Commune bladeCommune bladeMelee
2
4+
4
-2
1
Commune stave devastating woundsCommune stave devastating woundsMelee
2
4+
3
0
D3
5 models90
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Bolt pistol pistolBolt pistol pistol12"
1
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ogryn weaponsOgryn weaponsMelee
5
3+
7
-1
2
Power fistPower fistMelee
3
3+
6
-2
2
2 models55
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Acheron flame cannon ignores cover torrentAcheron flame cannon ignores cover torrent18"
2D6
N/A
8
-1
2
Twin heavy bolter sustained hits 1 twin-linkedTwin heavy bolter sustained hits 1 twin-linked36"
3
3+
5
-1
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chainfist – strikeReaper chainfist – strikeMelee
4
3+
14
-4
6
Reaper chainfist – sweepReaper chainfist – sweepMelee
12
3+
9
-3
2
1 model385
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Atrapos lascutter – low intensity sustained hits 1Atrapos lascutter – low intensity sustained hits 136"
2D6
3+
7
-1
2
Atrapos lascutter – high intensity sustained hits 1Atrapos lascutter – high intensity sustained hits 124"
D6
3+
14
-3
4
Graviton singularity cannon – contained blastGraviton singularity cannon – contained blast24"
D3
3+
16
-4
D6+1
Graviton singularity cannon – singularity blast devastating wounds hazardousGraviton singularity cannon – singularity blast devastating wounds hazardous24"
D3
3+
16
-4
D6+1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Atrapos lascutter – low intensity sustained hits 1Atrapos lascutter – low intensity sustained hits 1Melee
12
3+
7
-1
2
Atrapos lascutter – high intensity sustained hits 1Atrapos lascutter – high intensity sustained hits 1Melee
6
3+
14
-3
4
1 model395
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Castigator bolt cannon twin-linkedCastigator bolt cannon twin-linked36"
18
3+
6
-2
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Tempest warblade – strikeTempest warblade – strikeMelee
4
3+
14
-4
6
Tempest warblade – sweepTempest warblade – sweepMelee
12
3+
9
-3
2
1 model385
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Cerastus shock lance assault sustained hits 2Cerastus shock lance assault sustained hits 212"
6
3+
6
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Cerastus shock lance – strike lanceCerastus shock lance – strike lanceMelee
5
2+
20
-3
8
Cerastus shock lance – sweepCerastus shock lance – sweepMelee
10
2+
10
-2
3
1 model385
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Lightning cannon sustained hits 2Lightning cannon sustained hits 248"
12
3+
9
0
2
Phased plasma-fusil rapid fire 2Phased plasma-fusil rapid fire 224"
2
3+
8
-3
2
Twin rad cleanser anti-infantry 2+ ignores cover torrent twin-linkedTwin rad cleanser anti-infantry 2+ ignores cover torrent twin-linked12"
D6
N/A
2
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hekaton siege claw – strikeHekaton siege claw – strikeMelee
4
3+
20
-3
8
Hekaton siege claw – sweepHekaton siege claw – sweepMelee
8
3+
10
-2
3
Reaper chainsword – strikeReaper chainsword – strikeMelee
4
3+
14
-4
6
Reaper chainsword – sweepReaper chainsword – sweepMelee
12
3+
9
-3
2
1 model375
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Graviton crusher anti-vehicle 2+ blastGraviton crusher anti-vehicle 2+ blast18"
3
3+
6
-1
2
Twin rad cleanser anti-infantry 2+ ignores cover torrent twin-linkedTwin rad cleanser anti-infantry 2+ ignores cover torrent twin-linked12"
D6
N/A
2
0
1
Volkite chierovile devastating woundsVolkite chierovile devastating wounds30"
12
3+
12
0
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Hekaton siege claw – strikeHekaton siege claw – strikeMelee
4
3+
20
-3
8
Hekaton siege claw – sweepHekaton siege claw – sweepMelee
8
3+
10
-2
3
Reaper chainsword – strikeReaper chainsword – strikeMelee
4
3+
14
-4
6
Reaper chainsword – sweepReaper chainsword – sweepMelee
12
3+
9
-3
2
1 model375
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autogun rapid fire 1Autogun rapid fire 124"
1
3+
3
0
1
Enforcer pistol pistolEnforcer pistol pistol12"
1
3+
4
0
1
Lasgun rapid fire 1Lasgun rapid fire 124"
1
3+
3
0
1
Shotgun assaultShotgun assault12"
2
3+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Enforcer melee weaponEnforcer melee weaponMelee
4
3+
4
0
1
Power fistPower fistMelee
3
3+
6
-2
2
Power weaponPower weaponMelee
3
3+
4
-2
1
1 model65
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Laspistol pistolLaspistol pistol12"
1
4+
3
0
1
Psychic Strike – focused witchfire blast devastating wounds hazardous psychicPsychic Strike – focused witchfire blast devastating wounds hazardous psychic12"
D6+3
3+
6
-2
2
Psychic Strike – witchfire blast devastating wounds psychicPsychic Strike – witchfire blast devastating wounds psychic12"
D6
3+
6
-2
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Chaos stave psychicChaos stave psychicMelee
1
4+
6
-1
D3
1 model60
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol pistolAutopistol pistol12"
1
4+
3
0
1
Bolt pistol pistolBolt pistol pistol12"
1
4+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal assault weaponBrutal assault weaponMelee
2
4+
3
0
1
10 models50
20 models100
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autogun rapid fire 1Autogun rapid fire 124"
1
4+
3
0
1
Autopistol pistolAutopistol pistol12"
1
4+
3
0
1
Bolt pistol pistolBolt pistol pistol12"
1
4+
4
0
1
Flamer ignores cover torrentFlamer ignores cover torrent12"
D6
N/A
4
0
1
Grenade launcher – frag blastGrenade launcher – frag blast24"
D3
4+
4
0
1
Grenade launcher – krakGrenade launcher – krak24"
1
4+
9
-2
D3
Heavy stubber heavy rapid fire 3Heavy stubber heavy rapid fire 336"
4
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal assault weaponBrutal assault weaponMelee
2
4+
3
0
1
Close combat weaponClose combat weaponMelee
1
4+
3
0
1
10 models50
20 models100
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Avenger chaincannonAvenger chaincannon24"
12
3+
6
-1
1
Daemonbreath spear melta 4Daemonbreath spear melta 418"
2
3+
12
-4
D6
Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 336"
3
3+
5
0
1
Havoc multi-launcher blast indirect fireHavoc multi-launcher blast indirect fire48"
D6
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feetArmoured feetMelee
4
3+
6
0
1
1 model140
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Daemonbreath meltagun melta 2Daemonbreath meltagun melta 212"
1
3+
9
-4
D6
Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 336"
3
3+
5
0
1
War Dog autocannonWar Dog autocannon48"
4
3+
9
-1
3
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feetArmoured feetMelee
4
3+
6
0
1
1 model130
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Daemonbreath meltagun melta 2Daemonbreath meltagun melta 212"
1
3+
9
-4
D6
Daemonbreath spear melta 4Daemonbreath spear melta 418"
2
3+
12
-4
D6
Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 336"
3
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chaintalon – strikeReaper chaintalon – strikeMelee
4
3+
10
-3
3
Reaper chaintalon – sweepReaper chaintalon – sweepMelee
8
3+
8
-2
1
1 model140
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 336"
3
3+
5
0
1
Havoc multi-launcher blast indirect fireHavoc multi-launcher blast indirect fire48"
D6
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chaintalon sustained hits 1Reaper chaintalon sustained hits 1Melee
12
3+
8
-2
1
Slaughterclaw sustained hits 1Slaughterclaw sustained hits 1Melee
6
3+
12
-3
D6+2
1 model150
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Avenger chaincannonAvenger chaincannon24"
12
3+
6
-1
1
Daemonbreath spear melta 4Daemonbreath spear melta 418"
2
3+
12
-4
D6
Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 336"
3
3+
5
0
1
Havoc multi-launcher blast indirect fireHavoc multi-launcher blast indirect fire48"
D6
3+
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Reaper chaintalon – strikeReaper chaintalon – strikeMelee
4
3+
10
-3
3
Reaper chaintalon – sweepReaper chaintalon – sweepMelee
8
3+
8
-2
1
SlaughterclawSlaughterclawMelee
4
3+
12
-3
D6+2
1 model140
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Blasphemous appendagesBlasphemous appendagesMelee
2
4+
4
0
1
Hideous mutationsHideous mutationsMelee
D6+2
4+
5
-1
2
8 models90
16 models195
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autopistol pistolAutopistol pistol12"
1
4+
3
0
1
Bolt pistol pistolBolt pistol pistol12"
1
4+
4
0
1
Corrupted stave devastating wounds psychicCorrupted stave devastating wounds psychic18"
D3
4+
5
-1
1
Plasma pistol – standard pistolPlasma pistol – standard pistol12"
1
4+
7
-2
1
Plasma pistol – supercharge hazardous pistolPlasma pistol – supercharge hazardous pistol12"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
ChainswordChainswordMelee
3
4+
4
0
1
Close combat weaponClose combat weaponMelee
2
4+
4
0
1
Corrupted stave devastating wounds psychicCorrupted stave devastating wounds psychicMelee
2
4+
4
-1
D3
Great weaponGreat weaponMelee
2
5+
8
-1
2
10 models70
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Boltgun rapid fire 1Boltgun rapid fire 124"
1
4+
4
0
1
Corrupted pistol pistolCorrupted pistol pistol12"
1
4+
4
-1
1
Cultist grenade launcher – frag blastCultist grenade launcher – frag blast24"
D3
4+
4
0
1
Cultist grenade launcher – krakCultist grenade launcher – krak24"
1
4+
9
-2
D3
Cultist sniper rifle heavy precisionCultist sniper rifle heavy precision36"
1
4+
4
-2
2
Flamer ignores cover torrentFlamer ignores cover torrent12"
D6
N/A
4
0
1
Lasgun rapid fire 1Lasgun rapid fire 124"
1
4+
3
0
1
Meltagun melta 2Meltagun melta 212"
1
4+
9
-4
D6
Plasma gun – standard rapid fire 1Plasma gun – standard rapid fire 124"
1
4+
7
-2
1
Plasma gun – supercharge hazardous rapid fire 1Plasma gun – supercharge hazardous rapid fire 124"
1
4+
8
-3
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
ChainswordChainswordMelee
3
4+
3
0
1
Close combat weaponClose combat weaponMelee
1
4+
3
0
1
Power weaponPower weaponMelee
2
4+
4
-2
1
10 models70
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Asterius volkite culverin devastating woundsAsterius volkite culverin devastating wounds24"
6
3+
6
0
2
Karacnos mortar battery anti-infantry 2+ blast ignores cover indirect fireKaracnos mortar battery anti-infantry 2+ blast ignores cover indirect fire48"
D6+3
3+
6
-1
1
Twin conversion beam cannon conversion sustained hits d3 twin-linkedTwin conversion beam cannon conversion sustained hits d3 twin-linked48"
3
3+
16
-2
6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Titanic feetTitanic feetMelee
6
4+
10
-1
2
1 model765
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Acastus AutocannonAcastus Autocannon48"
2
3+
9
-1
3
Acastus ironstorm missile pod blast heavy indirect fireAcastus ironstorm missile pod blast heavy indirect fire48"
D6+6
3+
5
0
1
Helios defence missiles anti-fly 2+ heavyHelios defence missiles anti-fly 2+ heavy48"
3
3+
10
-2
D6
LascannonLascannon48"
1
3+
12
-3
D6+1
Twin magna lascannon blast twin-linkedTwin magna lascannon blast twin-linked72"
D6
3+
18
-4
D6+6
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Titanic feetTitanic feetMelee
6
4+
10
-1
2
1 model700
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Conversion beam cannon conversion sustained hits d3Conversion beam cannon conversion sustained hits d324"
1
3+
10
-2
3
Graviton pulsar ANTI-VEHICLE 2+ BLASTGraviton pulsar ANTI-VEHICLE 2+ BLAST24"
D6
3+
7
-1
2
Lightning lock sustained hits 2Lightning lock sustained hits 236"
6
3+
8
0
1
Rad cleanser anti-infantry 2+ ignores cover torrentRad cleanser anti-infantry 2+ ignores cover torrent12"
D6
N/A
2
0
1
Volkite veuglaire devastating woundsVolkite veuglaire devastating wounds36"
4
3+
8
0
2
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Armoured feetArmoured feetMelee
4
3+
6
0
1
Siege clawSiege clawMelee
4
3+
12
-3
D6+2
1 model150
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Belly-flamer ignores cover torrentBelly-flamer ignores cover torrent12"
D6
N/A
5
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Brutal weaponsBrutal weaponsMelee
2
4+
4
0
1
Hideous mutationsHideous mutationsMelee
4
4+
6
-1
2
7 models125
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Diseased claws and fangs lethal hitsDiseased claws and fangs lethal hitsMelee
2
4+
2
0
1
16 models85
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Electro-goads sustained hits 2Electro-goads sustained hits 2Melee
3
3+
4
0
1
4 models55
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Autocannon heavyAutocannon heavy48"
2
5+
9
-1
3
Heavy bolter heavy sustained hits 1Heavy bolter heavy sustained hits 136"
3
5+
5
-1
2
Heavy stubber heavy rapid fire 3Heavy stubber heavy rapid fire 336"
4
5+
4
0
1
Lascannon heavyLascannon heavy48"
1
5+
12
-3
D6+1
Missile launcher – frag blast heavyMissile launcher – frag blast heavy48"
D6
5+
4
0
1
Missile launcher – krak heavyMissile launcher – krak heavy48"
1
5+
9
-2
D6
Mortar blast heavy indirect fireMortar blast heavy indirect fire48"
D6
5+
5
0
1
Renegade firearm rapid fire 1Renegade firearm rapid fire 124"
1
4+
3
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Close combat weaponsClose combat weaponsMelee
2
4+
3
0
1
3 models75
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Befouled claws and fangsBefouled claws and fangsMelee
2
3+
5
0
1
Mauler goad and ripper clawMauler goad and ripper clawMelee
4
3+
6
-1
2
4 models40
7 models70
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ogryn power drillOgryn power drillMelee
3
3+
10
-2
2
Ogryn weaponOgryn weaponMelee
3
3+
6
-1
2
3 models95
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Ogryn plague claws lethal hitsOgryn plague claws lethal hitsMelee
3
3+
6
-1
2
3 models95
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is aWhere Chaos Knights tread, the skies grow unnaturally dark and the power of the warp permeates the battlefield.
If yourThe TITANIC keyword is used in the following Chaos Knights datasheets:
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if aThe
keyword is used in the following Chaos Knights datasheets:The VEHICLE keyword is used in the following Chaos Knights datasheets:
The WALKER keyword is used in the following Chaos Knights datasheets:
The TITANIC keyword is used in the following Chaos Knights datasheets:
The TOWERING keyword is used in the following Chaos Knights datasheets:
The ABHORRENT keyword is used in the following Chaos Knights datasheets:
The PSYKER keyword is used in the following Chaos Knights datasheets:
The CHARACTER keyword is used in the following Chaos Knights datasheets:
The CHAOS keyword is used in the following Chaos Knights datasheets:
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes aPrecision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (seeSome warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.The TITANIC keywords are used in the following Chaos Knights datasheets:
andThe WAR DOG keyword is used in the following Chaos Knights datasheets:
The DAMNED keyword is used in the following Chaos Knights datasheets:
Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, aCalling upon heretical - often supernatural - powers, these Knights are infused with strange and terrible might.
In yourThe CHARACTER keywords are used in the following Chaos Knights datasheets:
andSome weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have theWhether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on theirSome warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection fromSteeped in the dark powers of the warp, bred into bloodlines who make a tradition of cruelty and a virtue of malice, these merciless warriors delight in spreading fear and dismay.
At the start of the firstMortal thralls and foes alike are sacrificed to empower the fallen nobility.
TITANIC units from your army have the following abilities:Every one of these egomaniacal warriors seeks to claim all the battlefield glory for themselves, at any cost.
Improve the Objective Control characteristic of CHARACTER models from your army by 2. In addition, once perBy bending their tyrannical will upon their War Dog underlings, the masters of the hunt goad them to provide a constant stream of sensor data. This influx of supplementary targeting, prey-seeking and omnisensory analysis enhances the scions’ ability to hunt alongside their snarling ironclad hounds.
If a TITANIC unit from your army has anThe mere sight of this warrior and their steed upon the battlefield, even the rumour of their coming, is enough to put the foe to flight.
Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.
Once this despotic warlord lays claim to territory, their warp-infused will taints the very land itself and resists those who seek to defy them.
Command phase, select one objective marker the bearer is within range of and that you control. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. In addition, until you lose control of that objective marker, it has the Deathly Terror ability as if it were a model from your army.
Inscribed by Idolators schooled in dark arts, these unholy blazons burn themselves into the gaze of the foe and trigger nausea, disorientation and stark, unreasoning terror.
Dread abilities are active for your army, if the bearer is on the battlefield, you can re-roll one or both results rolled.
model only. Each time you roll dice to randomly select whichSaid to have been fashioned upon Perturabo’s own daemon world, this baroque device projects an energy barrier of greater power than a standard ion shield.
invulnerable save against ranged attacks, and a 5+ invulnerable save against melee attacks.
model only. The bearer has a 4+Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".This callous Noble dispatches teeming hordes of mutants and mortal devotees to map the path ahead and scout the battlefield for prey.
Declare Battle Formations step, you can select up to three DAMNED units from your army. The selected units have the Scouts 6" ability.
This ancient and thoroughly corrupted Knight suit is a walking idol of the Dark Gods and a conduit for their malign powers. As servile thralls bleed and die, so do its weapons seethe with unholy power.
DAMNED unit (i.e. 3 if the unit’s Leadership test is passed, or 6 if it is failed) but, until the end of the phase, the bearer’s weapons have both [LETHAL HITS] and [SUSTAINED HITS 1].
model only. Each time the bearer makes a Dark Sacrifice, the maximum number of models are destroyed in the selectedWith its pilot consumed by imperious arrogance and its systems clotted with malefic corruption, this venerable war suit refuses to yield, contemptuously shrugging off the incoming fire.
Feel No Pain 6+ ability and you can ignore any or all modifiers to its Move characteristic and/or to any Advance or Charge rolls made for it.
model only. The bearer has theA tyrannical butcher, this Noble’s Knight suit bears their corrupted house’s tattered and gore-flecked banner. This icon of depravity flutters overhead, inspiring mortal devotees to acts of sickening violence.
visible friendly DAMNED unit to take a Leadership test instead of a friendly DAMNED unit within 6".
Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit thatThe machine spirit of this Knight suit has become so ferocious and blood-hungry that it now moves and hunts like a monstrous beast.
[assault] ability. While the bearer is using the Unholy Hunger ability, it can ignore any or all modifiers to its Move characteristic and/or to Advance rolls made for its unit.
model only. The bearer’s ranged weapons have theLance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made aWhether through duelling monstrous foes or thanks to unnatural enhancements and boons, this Fallen Noble and their steed have become powerful indeed.
Diabolic Power ability, its melee weapons have the [LANCE] ability.
model only. Improve the Weapon Skill characteristic of the bearer’s melee weapons by 1. While the bearer is using theIn rituals that took centuries to conduct, Idolators and dark priests have bound a greater daemon within the reactor of this Chaos Knight, allowing the war machine to syphon the roiling power of the caged entity.
Malefic Surge, you can re-roll the Leadership test taken to see if it suffers any mortal wounds.
model only. Add 2 to the bearer’s Wounds characteristic. Each time the bearer’s unit makes aThis Knight is a terrifying blend of daemonic flesh and warp-hardened machine, its pilot unable to leave their Throne until death - or something darker - takes them.
Unnatural Fortitude ability, each time an attack with a Damage characteristic of 1 is allocated to the bearer, add 1 to any armour saving throw made against that attack.
model only. Add 1 to the bearer’s Toughness characteristic. While the bearer is using theThis pilot has won the favour of a sinister patron, granting them a measure of mysterious protection.
Stealth ability. In addition, once per battle, after you make a saving throw for the bearer, you can change the Damage characteristic of that attack to 0.
model only. The bearer has theFlowing from this brazen Throne, an all-consuming need for murder grips the pilot and never lets go.
Charge rolls made for the bearer’s unit. In addition, once per battle, in your Charge phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s unit is eligible to declare a charge in a turn in which it Advanced.
Daemonic whispers guide this Knights pilot through the empyric tempests, straight into battle.
Deep Strike ability. In addition, once per battle, at the end of your opponent’s turn, if the bearer is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Hammered into the flesh of a Fallen Noble’s forehead and allowed to take root, this warp crystal allows them to predict their enemy’s plans and exploit them.
battle round, you can target the bearer’s unit with the Command Re-roll Stratagem for 0CP, and can do so even if another unit from your army has already been targeted by that Stratagem this phase. In addition, you gain Lord of Deceit ability:Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.
Blessed by Nurgle, the Chaos God of plague and despair, the hide of this Knight suit is thickened with steadily regenerating layers of rust and rotting blubber.
Command phase, the bearer can use this Enhancement. If it does, the bearer regains up to D6 lost wounds.
Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in theInlaid with esoteric circuitry, this relic sword is sheathed within the mechanisms of the pilot’s Throne where it imbues the Knight suit with flowing swiftness.
[ASSAULT] ability. In addition, once per battle, in the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
So dominant is the psychoneural signature of this Throne Mechanicum that it dominates even other scions and their steeds as they rule over War Dogs.
TITANIC model only. In your Command phase, select one other CHARACTER model within 9" of the bearer. If the bearer has one or more Aura abilities that affect friendly WAR DOG units, until the start of your next Command phase, the selected CHARACTER model is affected by those Aura abilities as well.
Something predatory and monstrous from the depths of the Warp has possessed this Knight suit. Its terrifying presence spreads like a pall.
model only. At the start of your Command phase, select one Dread ability to be active for the bearer until the start of your next Command phase, in addition to the Dread abilities active for your army
This Knight suit’s cockpit incorporates a summoning octagram that drags warp gheists into reality and sends them screaming out to bedevil rune‑marked prey.
KNIGHT ABOMINANT model only. The bearer has the following ability:Octagram of Conjuration (Aura): While a friendly WAR DOG model is within 9" of this model, after that WAR DOG model has shot, you can select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test.
Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodifiedDual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’sBeseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take aThe HERETIC ASTARTES keyword is used in the following Chaos Knights datasheets:
The INFANTRY keyword is used in the following Chaos Knights datasheets:
The GRENADES keyword is used in the following Chaos Knights datasheets:
The DAMNED keyword is used in the following Chaos Knights datasheets:
Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’sThe CERASTUS keyword is used in the following Chaos Knights datasheets:
The BATTLELINE keyword is used in the following Chaos Knights datasheets:
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unitThe WAR DOG keyword is used in the following Chaos Knights datasheets:
Once War Dogs have singled out a victim, they target it relentlessly until it is dragged down and torn apart.
At the start of yourBorne within by an order of silent Idolators, this collection of tattered pennants, chain-strung charms and armour scraps represent the last remains of the Knight Carnivus Grymm, torn apart by his own pack of War Dogs. It is said festooning one’s Knight suit with these charms instils the legendary fortitude of that doomed war engine, but also invites Carnivus Grymm’s ghastly end.
WAR DOG model only. Each time an attack targets the bearer, worsen the Armour Penetration characteristic of that attack by 1.
Biomechanoid parasites lace a War Dog’s vox-emitters with the infernal baying of supernatural hunting hounds. Its effects upon other nearby War Dogs are profound and alarming.
WAR DOG model only. While a friendly War Dog model is within 6" of the bearer, each time that model makes an attack, re-roll a Wound roll of 1.
The ACASTUS keyword is used in the following Chaos Knights datasheets:
The NURGLE keyword is used in the following Chaos Knights datasheets: