Datasheets [ No filter TRAITORIS LANCE INFERNAL LANCE LORDS OF DREAD HOUNDPACK LANCE ICONOCLAST FIEFDOM HELHUNT LANCE ]

Datasheets [ No filter TRAITORIS LANCE INFERNAL LANCE LORDS OF DREAD HOUNDPACK LANCE ICONOCLAST FIEFDOM HELHUNT LANCE ]

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 3

36"

3

3+

5

0

1

Volkite combustor devastating woundsVolkite combustor devastating wounds

30"

12

3+

12

0

3

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Balemace extra attacksBalemace extra attacks

Melee

3

3+

8

-1

2

Electroscourge sustained hits 1Electroscourge sustained hits 1

Melee

9

3+

10

-2

3

1 model

355

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Desecrator laser destructorDesecrator laser destructor

72"

3

2+

18

-4

D6+3

Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 3

36"

3

2+

5

0

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Reaper chainsword – strikeReaper chainsword – strike

Melee

4

3+

14

-4

6

Reaper chainsword – sweepReaper chainsword – sweep

Melee

12

3+

9

-3

2

Warpstrike claw – strikeWarpstrike claw – strike

Melee

4

3+

20

-3

8

Warpstrike claw – sweepWarpstrike claw – sweep

Melee

8

3+

10

-2

3

1 model

355

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Daemonbreath meltagun melta 2Daemonbreath meltagun melta 2

12"

1

3+

9

-4

D6

Daemonbreath thermal cannon blast melta 6Daemonbreath thermal cannon blast melta 6

24"

2D3

3+

12

-4

D6

Despoiler battle cannon blast rapid fire d6+3Despoiler battle cannon blast rapid fire d6+3

72"

D6+3

3+

10

-1

3

Despoiler gatling cannonDespoiler gatling cannon

36"

18

3+

6

-2

2

Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 3

36"

3

3+

5

0

1

Havoc missile pod blast indirect fireHavoc missile pod blast indirect fire

48"

D6+1

3+

5

0

1

Heavy darkflamer ignores cover torrentHeavy darkflamer ignores cover torrent

12"

D6

N/A

5

-1

1

Hellstorm autocannons anti-fly 2+ twin-linkedHellstorm autocannons anti-fly 2+ twin-linked

48"

3

3+

7

-1

2

Ruinspear rocket podRuinspear rocket pod

48"

3

3+

8

-2

D6

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Reaper chainsword – strikeReaper chainsword – strike

Melee

4

3+

14

-4

6

Reaper chainsword – sweepReaper chainsword – sweep

Melee

12

3+

9

-3

2

Titanic feetTitanic feet

Melee

4

4+

8

-1

2

Warpstrike claw – strikeWarpstrike claw – strike

Melee

4

3+

20

-3

8

Warpstrike claw – sweepWarpstrike claw – sweep

Melee

8

3+

10

-2

3

1 model

390

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 3

36"

3

3+

5

0

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Reaper chainsword – strike sustained hits 1Reaper chainsword – strike sustained hits 1

Melee

6

2+

14

-4

6

Reaper chainsword – sweep sustained hits 1Reaper chainsword – sweep sustained hits 1

Melee

18

2+

9

-3

2

Warpstrike claw – strike sustained hits 1Warpstrike claw – strike sustained hits 1

Melee

6

2+

20

-3

8

Warpstrike claw – sweep sustained hits 1Warpstrike claw – sweep sustained hits 1

Melee

12

2+

10

-2

3

1 model

365

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Darkflame lance ignores cover torrentDarkflame lance ignores cover torrent

18"

2D6

N/A

8

-1

2

Terrorpulse missiles blastTerrorpulse missiles blast

36"

2D6

3+

8

-2

2

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Fellbore – strike anti-monster 2+ anti-vehicle 2+Fellbore – strike anti-monster 2+ anti-vehicle 2+

Melee

4

3+

14

-3

6

Fellbore – sweepFellbore – sweep

Melee

10

3+

9

-2

2

1 model

355

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Brimstone volcano lance blastBrimstone volcano lance blast

60"

D3

3+

20

-5

D6+8

Darkflame cannon ignores cover torrentDarkflame cannon ignores cover torrent

18"

3D6

N/A

8

-1

2

Ectoplasma decimator – standard blastEctoplasma decimator – standard blast

36"

D6+3

3+

8

-3

2

Ectoplasma decimator – supercharge blast hazardousEctoplasma decimator – supercharge blast hazardous

36"

D6+3

3+

9

-4

3

Gheiststrike missile launcher anti-titanic 4+ devastating woundsGheiststrike missile launcher anti-titanic 4+ devastating wounds

72"

1

3+

12

-6

D6+1

Twin daemonbreath meltagun melta 2 twin-linkedTwin daemonbreath meltagun melta 2 twin-linked

12"

1

3+

9

-4

D6

Twin Desecrator cannon blast twin-linkedTwin Desecrator cannon blast twin-linked

36"

D6

3+

6

0

1

Warpshock harpoon blast devastating woundsWarpshock harpoon blast devastating wounds

12"

D3

3+

24

-6

12

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Titanic feetTitanic feet

Melee

4

4+

8

-1

2

1 model

410

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Balefire pike IGNORES COVER TORRENTBalefire pike IGNORES COVER TORRENT

12"

D6+3

N/A

5

-1

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Close combat weaponClose combat weapon

Melee

4

4+

4

-1

1

1 model

45

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Autopistol pistolAutopistol pistol

12"

1

4+

3

0

1

Warp Curse – witchfire psychicWarp Curse – witchfire psychic

18"

3

3+

4

-1

2

Warp Curse – focused witchfire hazardous psychic sustained hits 2Warp Curse – focused witchfire hazardous psychic sustained hits 2

18"

3

3+

5

-1

2

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Close combat weaponClose combat weapon

Melee

1

4+

3

0

1

Commune bladeCommune blade

Melee

2

4+

4

-2

1

Commune stave devastating woundsCommune stave devastating wounds

Melee

2

4+

3

0

D3

5 models

90

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Bolt pistol pistolBolt pistol pistol

12"

1

3+

4

0

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Ogryn weaponsOgryn weapons

Melee

5

3+

7

-1

2

Power fistPower fist

Melee

3

3+

6

-2

2

2 models

55

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Acheron flame cannon ignores cover torrentAcheron flame cannon ignores cover torrent

18"

2D6

N/A

8

-1

2

Twin heavy bolter sustained hits 1 twin-linkedTwin heavy bolter sustained hits 1 twin-linked

36"

3

3+

5

-1

2

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Reaper chainfist – strikeReaper chainfist – strike

Melee

4

3+

14

-4

6

Reaper chainfist – sweepReaper chainfist – sweep

Melee

12

3+

9

-3

2

1 model

385

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Atrapos lascutter – low intensity sustained hits 1Atrapos lascutter – low intensity sustained hits 1

36"

2D6

3+

7

-1

2

Atrapos lascutter – high intensity sustained hits 1Atrapos lascutter – high intensity sustained hits 1

24"

D6

3+

14

-3

4

Graviton singularity cannon – contained blastGraviton singularity cannon – contained blast

24"

D3

3+

16

-4

D6+1

Graviton singularity cannon – singularity blast devastating wounds hazardousGraviton singularity cannon – singularity blast devastating wounds hazardous

24"

D3

3+

16

-4

D6+1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Atrapos lascutter – low intensity sustained hits 1Atrapos lascutter – low intensity sustained hits 1

Melee

12

3+

7

-1

2

Atrapos lascutter – high intensity sustained hits 1Atrapos lascutter – high intensity sustained hits 1

Melee

6

3+

14

-3

4

1 model

395

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Castigator bolt cannon twin-linkedCastigator bolt cannon twin-linked

36"

18

3+

6

-2

2

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Tempest warblade – strikeTempest warblade – strike

Melee

4

3+

14

-4

6

Tempest warblade – sweepTempest warblade – sweep

Melee

12

3+

9

-3

2

1 model

385

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Cerastus shock lance assault sustained hits 2Cerastus shock lance assault sustained hits 2

12"

6

3+

6

0

2

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Cerastus shock lance – strike lanceCerastus shock lance – strike lance

Melee

5

2+

20

-3

8

Cerastus shock lance – sweepCerastus shock lance – sweep

Melee

10

2+

10

-2

3

1 model

385

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Lightning cannon sustained hits 2Lightning cannon sustained hits 2

48"

12

3+

9

0

2

Phased plasma-fusil rapid fire 2Phased plasma-fusil rapid fire 2

24"

2

3+

8

-3

2

Twin rad cleanser anti-infantry 2+ ignores cover torrent twin-linkedTwin rad cleanser anti-infantry 2+ ignores cover torrent twin-linked

12"

D6

N/A

2

0

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Hekaton siege claw – strikeHekaton siege claw – strike

Melee

4

3+

20

-3

8

Hekaton siege claw – sweepHekaton siege claw – sweep

Melee

8

3+

10

-2

3

Reaper chainsword – strikeReaper chainsword – strike

Melee

4

3+

14

-4

6

Reaper chainsword – sweepReaper chainsword – sweep

Melee

12

3+

9

-3

2

1 model

375

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Graviton crusher anti-vehicle 2+ blastGraviton crusher anti-vehicle 2+ blast

18"

3

3+

6

-1

2

Twin rad cleanser anti-infantry 2+ ignores cover torrent twin-linkedTwin rad cleanser anti-infantry 2+ ignores cover torrent twin-linked

12"

D6

N/A

2

0

1

Volkite chierovile devastating woundsVolkite chierovile devastating wounds

30"

12

3+

12

0

3

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Hekaton siege claw – strikeHekaton siege claw – strike

Melee

4

3+

20

-3

8

Hekaton siege claw – sweepHekaton siege claw – sweep

Melee

8

3+

10

-2

3

Reaper chainsword – strikeReaper chainsword – strike

Melee

4

3+

14

-4

6

Reaper chainsword – sweepReaper chainsword – sweep

Melee

12

3+

9

-3

2

1 model

375

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Autogun rapid fire 1Autogun rapid fire 1

24"

1

3+

3

0

1

Enforcer pistol pistolEnforcer pistol pistol

12"

1

3+

4

0

1

Lasgun rapid fire 1Lasgun rapid fire 1

24"

1

3+

3

0

1

Shotgun assaultShotgun assault

12"

2

3+

4

0

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Enforcer melee weaponEnforcer melee weapon

Melee

4

3+

4

0

1

Power fistPower fist

Melee

3

3+

6

-2

2

Power weaponPower weapon

Melee

3

3+

4

-2

1

1 model

65

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Laspistol pistolLaspistol pistol

12"

1

4+

3

0

1

Psychic Strike – focused witchfire blast devastating wounds hazardous psychicPsychic Strike – focused witchfire blast devastating wounds hazardous psychic

12"

D6+3

3+

6

-2

2

Psychic Strike – witchfire blast devastating wounds psychicPsychic Strike – witchfire blast devastating wounds psychic

12"

D6

3+

6

-2

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Chaos stave psychicChaos stave psychic

Melee

1

4+

6

-1

D3

1 model

60

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Autopistol pistolAutopistol pistol

12"

1

4+

3

0

1

Bolt pistol pistolBolt pistol pistol

12"

1

4+

4

0

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Brutal assault weaponBrutal assault weapon

Melee

2

4+

3

0

1

10 models

50

20 models

100

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Autogun rapid fire 1Autogun rapid fire 1

24"

1

4+

3

0

1

Autopistol pistolAutopistol pistol

12"

1

4+

3

0

1

Bolt pistol pistolBolt pistol pistol

12"

1

4+

4

0

1

Flamer ignores cover torrentFlamer ignores cover torrent

12"

D6

N/A

4

0

1

Grenade launcher – frag blastGrenade launcher – frag blast

24"

D3

4+

4

0

1

Grenade launcher – krakGrenade launcher – krak

24"

1

4+

9

-2

D3

Heavy stubber heavy rapid fire 3Heavy stubber heavy rapid fire 3

36"

4

5+

4

0

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Brutal assault weaponBrutal assault weapon

Melee

2

4+

3

0

1

Close combat weaponClose combat weapon

Melee

1

4+

3

0

1

10 models

50

20 models

100

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Avenger chaincannonAvenger chaincannon

24"

12

3+

6

-1

1

Daemonbreath spear melta 4Daemonbreath spear melta 4

18"

2

3+

12

-4

D6

Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 3

36"

3

3+

5

0

1

Havoc multi-launcher blast indirect fireHavoc multi-launcher blast indirect fire

48"

D6

3+

5

0

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Armoured feetArmoured feet

Melee

4

3+

6

0

1

1 model

140

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Daemonbreath meltagun melta 2Daemonbreath meltagun melta 2

12"

1

3+

9

-4

D6

Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 3

36"

3

3+

5

0

1

War Dog autocannonWar Dog autocannon

48"

4

3+

9

-1

3

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Armoured feetArmoured feet

Melee

4

3+

6

0

1

1 model

130

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Daemonbreath meltagun melta 2Daemonbreath meltagun melta 2

12"

1

3+

9

-4

D6

Daemonbreath spear melta 4Daemonbreath spear melta 4

18"

2

3+

12

-4

D6

Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 3

36"

3

3+

5

0

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Reaper chaintalon – strikeReaper chaintalon – strike

Melee

4

3+

10

-3

3

Reaper chaintalon – sweepReaper chaintalon – sweep

Melee

8

3+

8

-2

1

1 model

140

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 3

36"

3

3+

5

0

1

Havoc multi-launcher blast indirect fireHavoc multi-launcher blast indirect fire

48"

D6

3+

5

0

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Reaper chaintalon sustained hits 1Reaper chaintalon sustained hits 1

Melee

12

3+

8

-2

1

Slaughterclaw sustained hits 1Slaughterclaw sustained hits 1

Melee

6

3+

12

-3

D6+2

1 model

150

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Avenger chaincannonAvenger chaincannon

24"

12

3+

6

-1

1

Daemonbreath spear melta 4Daemonbreath spear melta 4

18"

2

3+

12

-4

D6

Diabolus heavy stubber rapid fire 3Diabolus heavy stubber rapid fire 3

36"

3

3+

5

0

1

Havoc multi-launcher blast indirect fireHavoc multi-launcher blast indirect fire

48"

D6

3+

5

0

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Reaper chaintalon – strikeReaper chaintalon – strike

Melee

4

3+

10

-3

3

Reaper chaintalon – sweepReaper chaintalon – sweep

Melee

8

3+

8

-2

1

SlaughterclawSlaughterclaw

Melee

4

3+

12

-3

D6+2

1 model

140

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Blasphemous appendagesBlasphemous appendages

Melee

2

4+

4

0

1

Hideous mutationsHideous mutations

Melee

D6+2

4+

5

-1

2

8 models

90

16 models

195

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Autopistol pistolAutopistol pistol

12"

1

4+

3

0

1

Bolt pistol pistolBolt pistol pistol

12"

1

4+

4

0

1

Corrupted stave devastating wounds psychicCorrupted stave devastating wounds psychic

18"

D3

4+

5

-1

1

Plasma pistol – standard pistolPlasma pistol – standard pistol

12"

1

4+

7

-2

1

Plasma pistol – supercharge hazardous pistolPlasma pistol – supercharge hazardous pistol

12"

1

4+

8

-3

2

MELEE WEAPONS

RANGE

A

WS

S

AP

D

ChainswordChainsword

Melee

3

4+

4

0

1

Close combat weaponClose combat weapon

Melee

2

4+

4

0

1

Corrupted stave devastating wounds psychicCorrupted stave devastating wounds psychic

Melee

2

4+

4

-1

D3

Great weaponGreat weapon

Melee

2

5+

8

-1

2

10 models

70

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Boltgun rapid fire 1Boltgun rapid fire 1

24"

1

4+

4

0

1

Corrupted pistol pistolCorrupted pistol pistol

12"

1

4+

4

-1

1

Cultist grenade launcher – frag blastCultist grenade launcher – frag blast

24"

D3

4+

4

0

1

Cultist grenade launcher – krakCultist grenade launcher – krak

24"

1

4+

9

-2

D3

Cultist sniper rifle heavy precisionCultist sniper rifle heavy precision

36"

1

4+

4

-2

2

Flamer ignores cover torrentFlamer ignores cover torrent

12"

D6

N/A

4

0

1

Lasgun rapid fire 1Lasgun rapid fire 1

24"

1

4+

3

0

1

Meltagun melta 2Meltagun melta 2

12"

1

4+

9

-4

D6

Plasma gun – standard rapid fire 1Plasma gun – standard rapid fire 1

24"

1

4+

7

-2

1

Plasma gun – supercharge hazardous rapid fire 1Plasma gun – supercharge hazardous rapid fire 1

24"

1

4+

8

-3

2

MELEE WEAPONS

RANGE

A

WS

S

AP

D

ChainswordChainsword

Melee

3

4+

3

0

1

Close combat weaponClose combat weapon

Melee

1

4+

3

0

1

Power weaponPower weapon

Melee

2

4+

4

-2

1

10 models

70

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Asterius volkite culverin devastating woundsAsterius volkite culverin devastating wounds

24"

6

3+

6

0

2

Karacnos mortar battery anti-infantry 2+ blast ignores cover indirect fireKaracnos mortar battery anti-infantry 2+ blast ignores cover indirect fire

48"

D6+3

3+

6

-1

1

Twin conversion beam cannon conversion sustained hits d3 twin-linkedTwin conversion beam cannon conversion sustained hits d3 twin-linked

48"

3

3+

16

-2

6

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Titanic feetTitanic feet

Melee

6

4+

10

-1

2

1 model

765

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Acastus AutocannonAcastus Autocannon

48"

2

3+

9

-1

3

Acastus ironstorm missile pod blast heavy indirect fireAcastus ironstorm missile pod blast heavy indirect fire

48"

D6+6

3+

5

0

1

Helios defence missiles anti-fly 2+ heavyHelios defence missiles anti-fly 2+ heavy

48"

3

3+

10

-2

D6

LascannonLascannon

48"

1

3+

12

-3

D6+1

Twin magna lascannon blast twin-linkedTwin magna lascannon blast twin-linked

72"

D6

3+

18

-4

D6+6

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Titanic feetTitanic feet

Melee

6

4+

10

-1

2

1 model

700

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Conversion beam cannon conversion sustained hits d3Conversion beam cannon conversion sustained hits d3

24"

1

3+

10

-2

3

Graviton pulsar ANTI-VEHICLE 2+ BLASTGraviton pulsar ANTI-VEHICLE 2+ BLAST

24"

D6

3+

7

-1

2

Lightning lock sustained hits 2Lightning lock sustained hits 2

36"

6

3+

8

0

1

Rad cleanser anti-infantry 2+ ignores cover torrentRad cleanser anti-infantry 2+ ignores cover torrent

12"

D6

N/A

2

0

1

Volkite veuglaire devastating woundsVolkite veuglaire devastating wounds

36"

4

3+

8

0

2

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Armoured feetArmoured feet

Melee

4

3+

6

0

1

Siege clawSiege claw

Melee

4

3+

12

-3

D6+2

1 model

150

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Belly-flamer ignores cover torrentBelly-flamer ignores cover torrent

12"

D6

N/A

5

0

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Brutal weaponsBrutal weapons

Melee

2

4+

4

0

1

Hideous mutationsHideous mutations

Melee

4

4+

6

-1

2

7 models

125

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Diseased claws and fangs lethal hitsDiseased claws and fangs lethal hits

Melee

2

4+

2

0

1

16 models

85

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Electro-goads sustained hits 2Electro-goads sustained hits 2

Melee

3

3+

4

0

1

4 models

55

RANGED WEAPONS

RANGE

A

BS

S

AP

D

Autocannon heavyAutocannon heavy

48"

2

5+

9

-1

3

Heavy bolter heavy sustained hits 1Heavy bolter heavy sustained hits 1

36"

3

5+

5

-1

2

Heavy stubber heavy rapid fire 3Heavy stubber heavy rapid fire 3

36"

4

5+

4

0

1

Lascannon heavyLascannon heavy

48"

1

5+

12

-3

D6+1

Missile launcher – frag blast heavyMissile launcher – frag blast heavy

48"

D6

5+

4

0

1

Missile launcher – krak heavyMissile launcher – krak heavy

48"

1

5+

9

-2

D6

Mortar blast heavy indirect fireMortar blast heavy indirect fire

48"

D6

5+

5

0

1

Renegade firearm rapid fire 1Renegade firearm rapid fire 1

24"

1

4+

3

0

1

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Close combat weaponsClose combat weapons

Melee

2

4+

3

0

1

3 models

75

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Befouled claws and fangsBefouled claws and fangs

Melee

2

3+

5

0

1

Mauler goad and ripper clawMauler goad and ripper claw

Melee

4

3+

6

-1

2

4 models

40

7 models

70

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Ogryn power drillOgryn power drill

Melee

3

3+

10

-2

2

Ogryn weaponOgryn weapon

Melee

3

3+

6

-1

2

3 models

95

MELEE WEAPONS

RANGE

A

WS

S

AP

D

Ogryn plague claws lethal hitsOgryn plague claws lethal hits

Melee

3

3+

6

-1

2

3 models

95

Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.

Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):

Some attacks are so powerful that no armour or force field can withstand their fury.

Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a

Where Chaos Knights tread, the skies grow unnaturally dark and the power of the warp permeates the battlefield.

If your

The TITANIC keyword is used in the following Chaos Knights datasheets:

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.

Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.

Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.

Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a

The

keyword is used in the following Chaos Knights datasheets:

The VEHICLE keyword is used in the following Chaos Knights datasheets:

The WALKER keyword is used in the following Chaos Knights datasheets:

The TITANIC keyword is used in the following Chaos Knights datasheets:

The TOWERING keyword is used in the following Chaos Knights datasheets:

The ABHORRENT keyword is used in the following Chaos Knights datasheets:

The PSYKER keyword is used in the following Chaos Knights datasheets:

The CHARACTER keyword is used in the following Chaos Knights datasheets:

The CHAOS keyword is used in the following Chaos Knights datasheets:

Mighty heroes fight at the forefront of battle.

Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.

High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.

Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.

During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.

Each time a unit makes a

Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.

Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see

Some warriors refuse to be laid low, even by what should be fatal wounds.

Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.

The TITANIC keywords are used in the following Chaos Knights datasheets:

and

The WAR DOG keyword is used in the following Chaos Knights datasheets:

The DAMNED keyword is used in the following Chaos Knights datasheets:

Some weapons can inflict fatal injuries on any foe, no matter their resilience.

Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a

Calling upon heretical - often supernatural - powers, these Knights are infused with strange and terrible might.

In your

The CHARACTER keywords are used in the following Chaos Knights datasheets:

and

Some weapons are designed to root enemy formations out of entrenched positions.

Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the

Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.

Some models have an invulnerable save listed on their

Some warriors are masters of disguise and concealment.

If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.

Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.

Models can sometimes gain a measure of protection from

Steeped in the dark powers of the warp, bred into bloodlines who make a tradition of cruelty and a virtue of malice, these merciless warriors delight in spreading fear and dismay.

At the start of the first

Mortal thralls and foes alike are sacrificed to empower the fallen nobility.

TITANIC units from your army have the following abilities:

Every one of these egomaniacal warriors seeks to claim all the battlefield glory for themselves, at any cost.

Improve the Objective Control characteristic of CHARACTER models from your army by 2. In addition, once per

By bending their tyrannical will upon their War Dog underlings, the masters of the hunt goad them to provide a constant stream of sensor data. This influx of supplementary targeting, prey-seeking and omnisensory analysis enhances the scions’ ability to hunt alongside their snarling ironclad hounds.

If a TITANIC unit from your army has an

The mere sight of this warrior and their steed upon the battlefield, even the rumour of their coming, is enough to put the foe to flight.

Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.

Once this despotic warlord lays claim to territory, their warp-infused will taints the very land itself and resists those who seek to defy them.

Command phase, select one objective marker the bearer is within range of and that you control. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. In addition, until you lose control of that objective marker, it has the Deathly Terror ability as if it were a model from your army.

Inscribed by Idolators schooled in dark arts, these unholy blazons burn themselves into the gaze of the foe and trigger nausea, disorientation and stark, unreasoning terror.

Dread abilities are active for your army, if the bearer is on the battlefield, you can re-roll one or both results rolled.

model only. Each time you roll dice to randomly select which

Said to have been fashioned upon Perturabo’s own daemon world, this baroque device projects an energy barrier of greater power than a standard ion shield.

invulnerable save against ranged attacks, and a 5+ invulnerable save against melee attacks.

model only. The bearer has a 4+

Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.

Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".

This callous Noble dispatches teeming hordes of mutants and mortal devotees to map the path ahead and scout the battlefield for prey.

Declare Battle Formations step, you can select up to three DAMNED units from your army. The selected units have the Scouts 6" ability.

This ancient and thoroughly corrupted Knight suit is a walking idol of the Dark Gods and a conduit for their malign powers. As servile thralls bleed and die, so do its weapons seethe with unholy power.

DAMNED unit (i.e. 3 if the unit’s Leadership test is passed, or 6 if it is failed) but, until the end of the phase, the bearer’s weapons have both [LETHAL HITS] and [SUSTAINED HITS 1].

model only. Each time the bearer makes a Dark Sacrifice, the maximum number of models are destroyed in the selected

With its pilot consumed by imperious arrogance and its systems clotted with malefic corruption, this venerable war suit refuses to yield, contemptuously shrugging off the incoming fire.

Feel No Pain 6+ ability and you can ignore any or all modifiers to its Move characteristic and/or to any Advance or Charge rolls made for it.

model only. The bearer has the

A tyrannical butcher, this Noble’s Knight suit bears their corrupted house’s tattered and gore-flecked banner. This icon of depravity flutters overhead, inspiring mortal devotees to acts of sickening violence.

visible friendly DAMNED unit to take a Leadership test instead of a friendly DAMNED unit within 6".

Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.

Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that

The machine spirit of this Knight suit has become so ferocious and blood-hungry that it now moves and hunts like a monstrous beast.

[assault] ability. While the bearer is using the Unholy Hunger ability, it can ignore any or all modifiers to its Move characteristic and/or to Advance rolls made for its unit.

model only. The bearer’s ranged weapons have the

Lance weapons are deadly on the charge.

Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a

Whether through duelling monstrous foes or thanks to unnatural enhancements and boons, this Fallen Noble and their steed have become powerful indeed.

Diabolic Power ability, its melee weapons have the [LANCE] ability.

model only. Improve the Weapon Skill characteristic of the bearer’s melee weapons by 1. While the bearer is using the

In rituals that took centuries to conduct, Idolators and dark priests have bound a greater daemon within the reactor of this Chaos Knight, allowing the war machine to syphon the roiling power of the caged entity.

Malefic Surge, you can re-roll the Leadership test taken to see if it suffers any mortal wounds.

model only. Add 2 to the bearer’s Wounds characteristic. Each time the bearer’s unit makes a

This Knight is a terrifying blend of daemonic flesh and warp-hardened machine, its pilot unable to leave their Throne until death - or something darker - takes them.

Unnatural Fortitude ability, each time an attack with a Damage characteristic of 1 is allocated to the bearer, add 1 to any armour saving throw made against that attack.

model only. Add 1 to the bearer’s Toughness characteristic. While the bearer is using the

This pilot has won the favour of a sinister patron, granting them a measure of mysterious protection.

Stealth ability. In addition, once per battle, after you make a saving throw for the bearer, you can change the Damage characteristic of that attack to 0.

model only. The bearer has the

Flowing from this brazen Throne, an all-consuming need for murder grips the pilot and never lets go.

Charge rolls made for the bearer’s unit. In addition, once per battle, in your Charge phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s unit is eligible to declare a charge in a turn in which it Advanced.

Daemonic whispers guide this Knights pilot through the empyric tempests, straight into battle.

Deep Strike ability. In addition, once per battle, at the end of your opponent’s turn, if the bearer is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

Hammered into the flesh of a Fallen Noble’s forehead and allowed to take root, this warp crystal allows them to predict their enemy’s plans and exploit them.

battle round, you can target the bearer’s unit with the Command Re-roll Stratagem for 0CP, and can do so even if another unit from your army has already been targeted by that Stratagem this phase. In addition, you gain Lord of Deceit ability:Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.

Blessed by Nurgle, the Chaos God of plague and despair, the hide of this Knight suit is thickened with steadily regenerating layers of rust and rotting blubber.

Command phase, the bearer can use this Enhancement. If it does, the bearer regains up to D6 lost wounds.

Some warriors attack with blinding speed, landing their blows before their foes can react.

Units with this ability that are eligible to fight do so in the

Inlaid with esoteric circuitry, this relic sword is sheathed within the mechanisms of the pilot’s Throne where it imbues the Knight suit with flowing swiftness.

[ASSAULT] ability. In addition, once per battle, in the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.

So dominant is the psychoneural signature of this Throne Mechanicum that it dominates even other scions and their steeds as they rule over War Dogs.

TITANIC model only. In your Command phase, select one other CHARACTER model within 9" of the bearer. If the bearer has one or more Aura abilities that affect friendly WAR DOG units, until the start of your next Command phase, the selected CHARACTER model is affected by those Aura abilities as well.

Something predatory and monstrous from the depths of the Warp has possessed this Knight suit. Its terrifying presence spreads like a pall.

model only. At the start of your Command phase, select one Dread ability to be active for the bearer until the start of your next Command phase, in addition to the Dread abilities active for your army

This Knight suit’s cockpit incorporates a summoning octagram that drags warp gheists into reality and sends them screaming out to bedevil rune‑marked prey.

KNIGHT ABOMINANT model only. The bearer has the following ability:Octagram of Conjuration (Aura): While a friendly WAR DOG model is within 9" of this model, after that WAR DOG model has shot, you can select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test.

Melta weapons are powerful heat rays whose fury is magnified at close range.

Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.

Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.

Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.

Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.

Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.

Certain weapons are the bane of a particular foe.

Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified

Dual weapons are often grafted to the same targeting system for greater lethality.

Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s

Beseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.

If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a

The HERETIC ASTARTES keyword is used in the following Chaos Knights datasheets:

The INFANTRY keyword is used in the following Chaos Knights datasheets:

The GRENADES keyword is used in the following Chaos Knights datasheets:

The DAMNED keyword is used in the following Chaos Knights datasheets:

Pistols can be wielded even at point-blank range.

Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s

The CERASTUS keyword is used in the following Chaos Knights datasheets:

The BATTLELINE keyword is used in the following Chaos Knights datasheets:

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.

Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit

The WAR DOG keyword is used in the following Chaos Knights datasheets:

Once War Dogs have singled out a victim, they target it relentlessly until it is dragged down and torn apart.

At the start of your

Borne within by an order of silent Idolators, this collection of tattered pennants, chain-strung charms and armour scraps represent the last remains of the Knight Carnivus Grymm, torn apart by his own pack of War Dogs. It is said festooning one’s Knight suit with these charms instils the legendary fortitude of that doomed war engine, but also invites Carnivus Grymm’s ghastly end.

WAR DOG model only. Each time an attack targets the bearer, worsen the Armour Penetration characteristic of that attack by 1.

Biomechanoid parasites lace a War Dog’s vox-emitters with the infernal baying of supernatural hunting hounds. Its effects upon other nearby War Dogs are profound and alarming.

WAR DOG model only. While a friendly War Dog model is within 6" of the bearer, each time that model makes an attack, re-roll a Wound roll of 1.

The ACASTUS keyword is used in the following Chaos Knights datasheets:

The NURGLE keyword is used in the following Chaos Knights datasheets:

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