Quick Start Guide

Quick Start Guide

This guide will help you get started with games of Warhammer Age of Sigmar. For more information, see the

Deployment Phase KEYWORDS DEPLOY Deployment Phase KEYWORDS DEPLOY TERRAIN DEPLOY REGIMENT: A mighty hero leads their retinue into battle.Declare: Pick a regiment from your army roster to be the target. No units in that regiment can have already been deployed.Effect: Keep using DEPLOY abilities without alternating until all units in that regiment have been deployed. You cannot pick units that are not in that regiment as the target of any of those DEPLOY abilities.

A

regiment is a collection of units. It is one of the main building blocks of an army (see ‘

Some factions have special DEPLOY abilities, such as the ‘Scions of the Storm’ ability of the

Once Per Battle Round, Start of Your Turn Once Per Turn (Army), Start of Any Turn KEYWORDS CORE Any Hero Phase

1

Enemy Hero Phase

1

Passive Your Hero Phase KEYWORDS BANISH Reaction: Opponent declared a SPELL ability KEYWORDS UNBIND Your Hero Phase KEYWORDS PRAYER, UNLIMITED Your Movement Phase KEYWORDS CORE, MOVE Your Movement Phase KEYWORDS CORE, MOVE, RUN Your Movement Phase KEYWORDS CORE, MOVE, RETREAT Enemy Movement Phase

1

KEYWORDS MOVE, RUN Reaction: You declared a RUN ability

1

Passive Your Shooting Phase KEYWORDS CORE, ATTACK, SHOOT Enemy Shooting Phase

1

KEYWORDS SHOOT, ATTACK Your Charge Phase KEYWORDS CORE, MOVE, CHARGE Enemy Charge Phase

2

Reaction: You declared a CHARGE ability

1

Any Combat Phase KEYWORDS CORE, ATTACK, FIGHT Passive Passive End of Any Turn

1

KEYWORDS MOVE Reaction: You declared an ATTACK ability

1

Reaction: Opponent declared an ATTACK ability

1

Passive Passive OBJECTIVE CONTROL
    The

    Critical hits have no effect on their own but often trigger additional effects (

      In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. Passive Your Hero Phase

      6

      KEYWORDS SPELL Reaction: Opponent declared a SPELL ability KEYWORDS UNBIND Your Hero Phase KEYWORDS BANISH Any Hero Phase

      1

        Your Charge Phase KEYWORDS CORE, MOVE, CHARGE Your Shooting Phase KEYWORDS CORE, ATTACK, SHOOT Any Combat Phase KEYWORDS CORE, ATTACK, FIGHT They are affected by all enemy abilities as if they were units. They can use

        They can only use the ‘Shoot’ or ‘Fight’ abilities if they have weapons of the appropriate type.

          Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. Enemy Shooting Phase

          1

          KEYWORDS SHOOT, ATTACK Passive Once Per Turn (Army), Start of Any Turn KEYWORDS CORE